Where the briefs end and curiosity takes over. Games, objects, and images made for the pleasure of making them, not for a client.
Creative practice, no metrics, no deliverables.
Unity prototypes and interactive systems. Games as a design medium with their own logic of feedback and consequence.
Explore → 02Objects built in Blender and Nomad Sculpt, exploring shape, light, and material outside the constraints of a screen.
Explore → 03Sketches and vector work made between projects, the sketchbook as a place to think without an outcome in mind.
Explore →