Where the briefs end and curiosity takes over. Games, objects, and images made for the pleasure of making them, not for a client.
Unity prototypes and interactive systems. Games as a design medium with its own logic of feedback and consequence.
Explore →Objects built in Blender and Nomad Sculpt. Exploring shape, light, and material outside the constraints of a screen.
Explore →Sketches and vector work made between projects. The sketchbook as a place to think without an outcome in mind.
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