Dimensional design through digital sculpture, architectural visualization, and interior modelling. Exploring form, material, and light.

Greek Column, a classical architecture study made in Nomad Sculpt.
3D modelling sits at the intersection of design intuition and technical precision. You're making decisions about form and space that have to hold up from every angle, under every light. Understanding how light reads off surfaces, how depth creates hierarchy, applies whether the canvas is a 3D viewport or a mobile screen.
The discipline of thinking in volume, weight, and material has made me a more considered 2D designer. Constraints that feel obvious in 3D, like gravity, light, and shadow, are invisible in flat design until you've spent time where they're unavoidable.


Greek Column, Nomad Sculpt. Abstract sculpture, Blender.


Minimal living room. Stone carving, Blender.

Sunset by the pool, a dry pool inspired by ancient Greek architecture, Nomad Sculpt.
Reference and mood boards before a single polygon is placed.
Clean topology and edge flow that holds at render resolution.
PBR workflow. Surfaces only read correctly when the light is right.
Color grading, depth of field, atmospheric effects.