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Playground, 3D modelling

3D Modelling

Dimensional design through digital sculpture, architectural visualization, and interior modelling. Exploring form, material, and light.

BlenderNomad SculptDigital sculptingTexturing
3D work

Greek Column, a classical architecture study made in Nomad Sculpt.

Approach

Designing in three dimensions changes how you think in two.

3D modelling sits at the intersection of design intuition and technical precision. You're making decisions about form and space that have to hold up from every angle, under every light. Understanding how light reads off surfaces, how depth creates hierarchy, applies whether the canvas is a 3D viewport or a mobile screen.

The discipline of thinking in volume, weight, and material has made me a more considered 2D designer. Constraints that feel obvious in 3D, like gravity, light, and shadow, are invisible in flat design until you've spent time where they're unavoidable.

Gallery

Five pieces. Five different challenges.

Greek Column
Abstract

Greek Column, Nomad Sculpt. Abstract sculpture, Blender.

Living Room
Stone Carving

Minimal living room. Stone carving, Blender.

Pool

Sunset by the pool, a dry pool inspired by ancient Greek architecture, Nomad Sculpt.

Process

From concept to final render.

01

Concept

Reference and mood boards before a single polygon is placed.

02

Modelling

Clean topology and edge flow that holds at render resolution.

03

Materials

PBR workflow. Surfaces only read correctly when the light is right.

04

Render

Color grading, depth of field, atmospheric effects.

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Get in touch

Let's build
something.

vandana.raj1113@gmail.com